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How to get the flagship in space rangers 2
How to get the flagship in space rangers 2







how to get the flagship in space rangers 2 how to get the flagship in space rangers 2

Infantry that are committed to the space combat due to the effects of "The Alastor" continue to participate until the end of the combat, even if "The Alastor" is destroyed.

how to get the flagship in space rangers 2

Q: Do infantry involved in a space combat via the effects of “The Alastor” flagship cease participation in combat if the Alastor is destroyed?Ī: No. Q: Can infantry involved in a space combat by using the ability of “The Alastor” flagship be used in an invasion after the space combat? Q: Do infantry involved in a space combat via the effects of “The Alastor” flagship count as ships for the purpose of card effects and fleet supply?Ī: Infantry that are participating in space combat via “The Alastor” do count as ships (in addition to their own unit type) for the purpose of card effects, but, as a unit that can be transported, they do not count against fleet supply in that system. Q: Can the Nekro Virus use the “Valefar Assimilator” technologies on printed faction units such as the Embers of Muaat’s Prototype War Sun I?Ī: No, printed faction units are not technologies, and thus are ineligible targets for “Valefar Assimilator.” Gain trade goods equal to that planet's combined resource and influence values and gain 1 technology that matches the specialty of that planet. Destroy any other player's units on that planet. A "Valefar Assimilator" technology counts only if its X or Y token is on a technologyĪCTION : Choose a planet that has a technology specialty in a system that contains your units. You may exhaust this card to choose a player that player may discard 1 action card or spend 1 command token from their command sheet to gain 2 trade goods. You cannot place an assimilator token on technology that already has an assimilator token.Īt the start of a space combat, choose any number of your ground forces in this system to participate in that combat as if they were ships.ĭuring combat against an opponent who has an "X" or "Y" token on 1 or more of their technologies, apply +2 to the result of each of this unit's combat rolls. While that token is on a technology, this card gains that technology's text. Valefar Assimilator Y: When you would gain another players technology using 1 of your faction abilities, you may place the "Y" assimilator token on a faction technology owned by that player instead.You cannot place an assimilator token on technology that already has an assimilator token. Valefar Assimilator X: When you would gain another player's technology using 1 of your faction abilities, you may place the "X" assimilator token on a faction technology owned by that player instead.If you activate a system that contains 1 or more of the Nekro player's units, return this card to the Nekro player. While this card is in your play area, the Nekro player cannot use their TECHNOLOGICAL SINGULARITY faction ability against you. Place this card face-up in your play area. When you would research a technology, gain 3 command tokens instead. PROPAGATION: You cannot research technology.TECHNOLOGICAL SINGULARITY: Once per combat, after 1 of your opponent's units is destroyed, you may gain 1 technology that is owned by that player.If your prediction is correct, gain 1 technology that is owned by a player who voted how you predicted. Once per agenda phase, after an agenda is revealed, you may predict aloud the outcome of that agenda. GALACTIC THREAT : You cannot vote on agendas.









How to get the flagship in space rangers 2